The effects of constraining OpenSim inverse kinematics to a bone pin marker defined range
Abstract: Since OpenSim uses motion capture data as input while solving inverse kinematic (IK), it is subjected to soft tissue artifact (STA) as the commonly used surface markers do not correctly represent the underlying rigid bones. The purpose of this study was to determine the effect of applying bone pin (BP) marker defined ranges of knee motion in OpenSim IK solutions. Participants completed successful jump lunges where they were asked to stand on their non-test limb and jump forward onto a force plate (AMTI OR 6-7-OP), land on their test limb and maintain balance for two seconds. Data were processed through OpenSim with generic knee joint constraints as well as constraints derived from BP kinematic data. BP constrained results yielded a significantly more flexed, adducted and externally rotated knee. Significant differences were also observed for anterior/ posterior and distraction/ compression translations throughout the entire jump lunge while medial/lateral translations were only significant pre and 50 ms post contact. After contact, BP constraints produced a significantly greater flexor, abductor, and external rotator moment. With respect to translation forces, the BP solutions produced smaller posterior shear and greater medial shear and compressive forces at the knee joint. Generic models available in the OpenSim repository contain knee joint ranges that are not physiologically realistic. Therefore, caution should be expressed when using the results from musculoskeletal modelling as STA and optimizations can introduce error in both the kinematics and kinetic solutions. This error is amplified during ballistic and high impact tasks such as jump landing.
Listed In: Biomechanical Engineering, Biomechanics,
Tagged In: bone pin constraints, inverse kinematics, OpenSim
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